Digital Photography is quickly becoming the new and most creative way to capture images without the worry & cost of film! Professional Photographer and author of "The Digital Photography Bible," Ken Milburn will teach you the most common digital camera components & the fundamentals of using your digital camera to get the best possible images. This tutorial also covers proper composition, focus, depth of field, lighting, and more. Ken will also introduce you to two of the most popular image editing programs, Photoshop 7 & Photoshop Elements. This VTC tutorial will have you shooting & editing like a pro in no time!
All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.
In 3ds Max 2010 Essential Training, instructor Steve Nelle provides a thorough introduction to the techniques needed to take an animated project from start to finish. Steve provides new users with everything they need to know to get up and running, while offering experienced users plenty of tips and tricks they can apply to improve their productivity and workflow. He walks through the program's newly designed interface, details how to create both simple and complex objects, and shows how to bring things to life through a variety of keyframing techniques. Exercise files accompany the course.
In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
In 3ds Max 2011 New Features, author Steve Nelle introduces the new features and productivity enhancements in 3ds Max 2011, with a special emphasis on the Slate Material Editor and CAT character animation system. The course examines enhancements to existing features, customization options to the modeling ribbon, scene management improvements, as well as creating scene objects using the Object Paint tool. Exercise files are included with the course.
In 3ds Max 2011: Getting Started with Reactor, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.
The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
Ableton Live is a powerful "sequencing instrument" designed for each stage of the musical process, from creation to production to performance. In the creative stage, Live is intuitive and responsive, encouraging the flow of musical ideas. During production, Live provides all of the professional tools required to complete and perfect projects. On stage, Live delivers unique expressive control and stability. This VTC tutorial approaches the instruction of Ableton Live 6 with the emphasis on getting the most out of its unique ways of creating and producing music. Detailed information is provided on all major components with an in-depth look into the main features new to version 6. Many lessons utilize Live 6's included demo songs, allowing users to easily follow along. From Warp Modes, Launch Modes, Follow Actions and Recording to Sampler, Racks, MIDI Control and More.
Ableton Live is a long time favorite of remix and electronics artists because of its powerful audio loop-based sequencer that is specifically designed for instruments in live performances and studio recordings. Cliff Truesdale demonstrates the creative potential of this software to keep your musical creativity flowing by supporting instantaneous manipulation of parameters like tempo and feel of your music. You will learn how to use this program to record, mix, match, and add effects, improve instruments sound, plug-ins, and a host of modifiable audio shaping parameters. Abelton Live 6 training allows you to create and remix with flexibility and freedom.