3ds Max 2011: Particle Effects

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In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.

Topics include:

  • Controlling particle timing, quantity, and rotation
  • Comparing particle system types, such as PArray, Super Spray, and more
  • Using instanced particles to customize a particle's shape
  • Understanding how to set up a particle flow
  • Wiring PFlow operators and tests to change particle behavior
  • Creating realistic-looking particles using maps
  • Adding Gravity and Wind
  • Using Space Warps like Vortex, Motor, and PBomb
  • Making particles follow a path
  • Spawning particles
  • Creating realistic smoke
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Course Hours: 5h 53
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