Courses
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data.
In this course, author Lisa Cron digs into the craft of writing a compelling story based on what the brain is wired to respond to in every story we hear. Whether you're writing a story from scratch, or revising your story for the umpteenth time, this course offers practical how-to advice, then illustrates it using before-and-after examples. Discover how to craft a first page, zero in on your story's point, create empathy, find a character's secret goals and inner issues, translate generics into specifics, write for suspense, create cause-and-effect connections, build momentum and tension, and deftly implement setups, payoffs, flashbacks, subplots, and foreshadowing.
This course covers the major features of Xcode, the powerful and well-designed integrated development environment (IDE) for developers of OS X and iOS apps. Author Bill Weinman explores the Xcode user interface; reviews the code editors, including version and assistant editors; and shows how to speed up your workflow with code snippets, keyboard shortcuts, and behaviors. The course also shows how to manage your changes with version control and snapshots, create a UI with Interface Builder and storyboards, compile and debug your projects, and perform statistical analysis with Fix-it and Analyze. The final chapter covers emulating hardware with the iOS Simulator.
So you want to make apps but you don't know where to start. You start a few tutorials on the internet but you end up without an app or any knowledge whatsoever. If you want to make apps you pretty much have to use Xcode, Apple's app making program. But when you download it and take a look it seems really complicated to use. There are tons of books on how to program and use Xcode but none of them are that user friendly. That's where this course is different! This course shows you how to use Xcode while learning another in demand valuable skill: user experience. User experience is one of the toughest jobs to fill in 2012 according to Forbes. With this course you get to learn mobile user experience and Xcode at the same time!
In XHTML and HTML Essential Training, Bill Weinman helps designers and coders understand XHTML and HTML. In the process, Bill covers document structure, block and inline-level tags, floating images, controlling white space, phrase and font markup, and tables and frames. He even provides a good introduction to CSS. Bill offers step-by-step guidance for building a complete working web site. Exercise files accompany the course.
In the fast-paced world of Web development XHTML is becoming as important as HTML. Whether you are already familiar with HTML or just learning, whether you use an authoring system or write by hand, you need to know XHTML and how it works. XHTML Essential Training is designed to help you understand XHTML, why it is replacing HTML for many new applications, and how to make it work for you. More than just a tutorial, XHTML Essential Training covers the how and the why of XHTML documents, including document structure, block and inline level tags, floating images, controlling white space, phrase and font markup, and much more! From setting up a simple Web page to adding Cascading Style Sheets and JavaScript rollovers, XHTML Essential Training gives you the skills you need to take control of your Web pages.
XML, or Extensible Markup Language, was designed to make information sharing and data interpretation easier, but it only works if you know how to work it. In XML Essential Training, veteran engineer and instructor Joe Marini takes you through the basic rules of XML, discusses suggested tools, explains XML syntax, and more. From integrating XML into your site to creating style sheets and Schema Definitions, XML Essential Training covers everything you need to not only get started, but to really get working with XML. Exercise files accompany the training, allowing you to follow along and learn at your own pace.
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.