Courses
This course is a complete bundle providing all you need to become an efficient Android developer: video training to ease the learning curve, concrete examples with demo apps, expert PDF chapters for advanced topics, and a companion book to be used as a reference for your future endeavours. You will learn about how to setup your development environment, how to build a Hello World application, how projects are structured, how to use buttons, toast messaging, radio buttons, checkboxes, lists, longclicks dialog boxes, intents, options and context menus, layout, how to localize, how to store data, how to build background processes, how to deal with security and permissions, how to build graphics, how to integrate maps, how to debug, how to make sure your application is performing well, how to publish an application...
Take your Android programming skills to the next level with the Android built-in framework that enables local data management in text files and SQLite-based relational databases. This course shows you how to create datacentric apps for Android devices, using SQLite, Java, and the built-in android.database packages. Author David Gassner describes how to define shared preferences, work with JSON and XML files in internal and external data stores, and create new local SQLite databases.
Drawings are cool, but animations are cooler. Learn how animation works with programming.
Animation Principles in Flash 5 with Chris Casady is a workshop that contains movie-based tutorials and example files that you can try at your own pace. Understanding the mechanics of Flash 5 will allow anyone to create moving artwork, but that doesn't automatically make everyone a 'skilled' animator. This workshop covers the underlying principles of animation and how to add them to your Flash work. Chris begins with the simplest principles of animation like speed, timing, squash and stretch, anticipation, bounce, and gravity, then progresses into the analysis of physical effects and natural phenomena. Examples of Flash animation are broken down into single frames revealing what it takes to create realistic motion for sparks, drips, water, lightning, and explosions. 'Straight ahead' drawing is explained and demonstrated, and some of Chris's 'visual music' pieces are shown.