Programming
ActionScript 2.0 Beyond the Basics with Joey Lott is a video-based tutorial designed to help experienced ActionScript users learn how to use the more advanced features of this powerful scripting language for developing applications. This tutorial covers using the ActionScript 2.0 API with classes such as Color, String, and Date; highly effective yet little known features such as the Drawing API, LocalConnnection, and SharedObject; and using a third party regular expression class to add impressive text searching capabilities to applications. You'll also learn how to use object-oriented design as you write ActionScript 2.0 classes, and how to create Flash components combining the benefits of classes with movie clips. While this training title was recorded in the Flash MX 2004 interface, it is appropriate for users of Flash 8 as well. Exercise files accompany the tutorial, allowing you to follow along and learn at your own pace.
ActionScript 2.0 is a powerful scripting language that allows you to create complex and highly interactive Flash applications. In ActionScript 2.0 Essential Training, Joey Lott will teach you the essential skills and reveal the insider information you need to begin developing Flash applications. The training begins with an overview of programming terms and concepts used in ActionScript such as datatypes, variables, expressions and operators, switch statements, arrays, functions, etc., and then quickly moves on to show apply the concepts using practical examples. While this training title was recorded in the Flash MX 2004 interface, it is appropriate for users of Flash 8 as well. Exercise files accompany the tutorial, allowing you to follow along and learn at your own pace.
Taking the principles and skills taught in ActionScript 3.0 in Flash CS3 Professional Essential Training, Adobe Certified Instructor Todd Perkins demonstrates how to put them to practical use in this course. Todd fully explores ActionScript's most powerful features, including creating advanced navigational interfaces and special effects using XML data and adding accessibility to files via closed captioning. Exercise files accompany the tutorials.
To fully take advantage of Flash CS3, it's necessary to have a comprehensive understanding of ActionScript 3.0. From manipulating movie clips and responding to user actions with variables to writing functions and conditional operators, ActionScript 3.0 in Flash CS3 Professional Essential Training covers the vital skills necessary to master ActionScript 3.0. Instructor Todd Perkins uses numerous hands-on examples--including two game-building exercises--to explore ActionScript's powerful features. Exercise files accompany the tutorials.
In ActionScript 3.0 in Flash Professional CS5 Essential Training, Todd Perkins shows Flash designers how to incorporate ActionScript code into their projects and create interactive presentations and applications. The course includes a review of ActionScript language basics and the object-oriented programming (OOP) methodology, a tour of those Flash Professional CS5 features designed for developers, such as code hinting and the Code Snippets panel, and instructions on interacting with objects in the Library and placing code on the Timeline. Exercise files are included with the course.
Instructor Joey Lott is known for his expertise in Flash, ActionScript, ColdFusion, Java, MySQL, XML, and more. In ActionScript 3.0 in Flex Builder Essential Training, he puts some of that knowledge to work, first explaining what's new with ActionScript 3.0, then demonstrating the program's important capabilities. From working with variables, to understanding and applying functions, to creating practical applications (as well as a few fun ones), you'll be exposed to all the powerful and practical features of ActionScript 3.0. Exercise files accompany the tutorial, allowing you to follow along and learn at your own pace.
Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.
From understanding the basics to creating advanced effects like explosions and smoke, ActionScript 3.0: Building Particle Systems covers each step involved in creating particles and building particle systems. Instructor Todd Perkins explains how to make a versatile particle class that controls particle movement, gravity, friction, spin, rotation, fading, scaling, and other movement effects. He also demonstrates how each unique particle system can be added to a real world application. Exercise files accompany the course.