Courses

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Mashups let you combine data and data presentations (such as maps) from a variety of sources. It may be your own data, or what you bring to the mashup may be a unique way of combining or presenting data. Mashups require a little technical knowledge about a lot of different Web technologies. VTC author Jesse Feiler walks you through every step of the development of two mashups guiding you through the use of some of the most common technologies: MySQL, PHP, REST, JavaScript, and XML. You'll see how to retrieve and parse data from an SQL database and from Amazon.com's product listings; you'll also see how to produce Google maps from your own data. The techniques here are common to many mashups and will help you get started with other sites including eBay and Flickrs.
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This Adobe Encore CS6 training course teaches you how to create top quality DVD and Blue-ray discs using this popular software from Adobe. This tutorial is designed for the beginner, and no prior experience is assumed; you will start your learning right from the very beginning! Starting with the basics, the course explains exactly what Encore CS6 is, and what it can do for you. You will explore the workflow of Encore, how to import assets, make menus, and export your finished product. Each step in the workflow is covered in-depth. You will learn how to create and work with timelines, build and edit slideshows, make playlists, add and edit menus as well as creating custom menus and specialized menus. This software tutorial also covers topics such as setting up menu navigation, linking your assets to the menus, and finally, testing and exporting your project to DVD, Blue-ray disc or even a Flash project to play in a web browser.

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Our experienced team of developers and tutors have created and refined this course based on a proven system that works and is recognized in the industry. The course will train you via a step-by-step, fun and easy to learn methodology which inherently is based on a simple principle of "Learning by doing". In this course you will  create lots of programs and applications while learning "Key Concepts" in each chapter.  After this course you should be able to take any Android Project and execute it successfully.

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You can now avoid all the frustration and disappointment that comes when trying to learn iPhone programming. The interactive learning pedagogy is based on the "concept and problem mechanism" which provides a systematic approach for all candidates. Our experienced team of developers and tutors have created and refined the course based on a proven system that works and is recognized in the industry. 

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Cinema 4D Core Edition gives users professional level power in an easy-to-use package. Common sense tool sets that have been streamlined for pro 'pipelines' lets users create complex objects and animations, all within a friendly interface. A 3D CG benchmark for Hollywood and Television, C4D is widely recognized as the premier motion and texturing software for professionals. Maxon, in constant feedback with it's professional clients, has created an incredibly stable and powerful software that seamlessly plugs-into pro pipelines. Because of it's robust flexibility and extensibility, Cinema 4D is a perfect fit for professional and CG enthusiast that crave ease-of-use, rock solid stability and Hollywood grade results. Join Professional illustrator, designer and animator, Mark Bremmer for this "project based" course that even includes a solid introduction to "Bodypaint" and "Projection Man". Work Files are included.
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Cinema 4D XL 6 for the Mac and PC enables users to work seamlessly between the two platforms. This extremely fast 3D modeling, animation, and ray-tracing program allows the opportunity to work within an object-oriented and multi-threaded architecture. Join 3D expert Matt Neutra in this powerful program from Maxon Computer as he teaches you the configuration, menus, and workflow.
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Maxwell Render is the unbiased render engine of choice for discerning 3D professionals. With its well-earned reputation for top quality and physical accuracy it is used extensively in the arch-viz, jewelry, advertising, product design, special effects, and animation industries. This course is designed to get you up and running with Maxwell Render quickly and effectively. It is taught in a practical and easy-to-follow manner by successful artist Jason Maranto so that even beginners will be able to successfully utilize the realism and beauty of Maxwell Render.
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Over the past many years, Maya has become the leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects. Designed for the individual new to Maya, this DVD contains over five hours of lecture. The essential UI (user interface) is discussed, focusing on the work- flow of an experienced user. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. Many concepts are introduced including the use of Polygons versus NURBS, tesselation, antialiasing, UV Layout, projects, preferences and MEL scripts. Customization of the UI is also addressed in order to dramatically improve efficiency and workflow.

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The Maya Essentials with George Maestri is a staggered introduction to Maya, designed in installments that can be completed within two hours. This first course in the series introduces designers to the Maya environment and shows them how to move objects and keep scenes organized. Discover how to navigate within your projects; configure viewports; select, move, rotate, and scale objects; and create layers and groups.

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This installment of Maya Essentials covers the basics of the polygonal modeling toolkit. Author George Maestri delves into the theory behind popular polygonal modeling techniques, then walks through the basic process of creating objects, modifying them with Soft Select, and working with subdivision surfaces. The course also includes more advanced techniques such as cutting faces and splitting polygons with the Edge and Bevel tools, creating holes and protrusions with Booleans, and deforming an entire object with lattices. An additional chapter is dedicated to edge loops, which can be used to create and organize detail in models.

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