Courses

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This course will teach you everything you need to know to develop applications for iOS (iPhone, iPad, and iPod Touch), Google Android and even Blackberry's Tablet OS all using Adobe's Flex and Flash Builder toolset. Whether or not you've used Flex or Flash before, you can build your own apps in just 14 days by spending only an hour a day. If built right, a single codebase can deploy to all of these devices. So start building your own apps today! Drew Falkman is an Adobe certified instructor and developer who has taught Flex at Fortune 500s across the US since version 1.5. This course is for aspiring application developer who has no experience using Flex or Flash OR existing Flex or Flash developers looking to use the new mobile application development features.

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Write your first Windows Store app with HTML5, JavaScript, and CSS. In this course, author David Isbitski shows how to use these technologies to build a game engine that runs on Microsoft devices and desktops. First, learn about the Microsoft web stack and the capabilities offered in HTML5—the foundation of your app. The course then covers each step of the build in detail, from designing the game interface and setting up a game loop to adding support for multiple screen sizes and touch interaction, incorporating music and sound effects, and accessing data from the camera and accelerometer. Along the way, discover how to personalize the look of your game with CSS3.

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In this course, author Lawrence Cramer offers two approaches to implementing ecommerce functionality in Dreamweaver: introducing basic ecommerce functions to an existing site and creating a stand-alone ecommerce solution with PHP and MySQL. The course explores choosing a payment vendor, creating a simple buy button, configuring a store with the Cartweaver extension, adding products and discounts, and managing inventory. The course also provides guidance on securing an ecommerce site, preparing for the site's launch, and effectively promoting a store. Exercise files accompany the course.

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Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases.

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In this course, Joseph Lowery shows how to develop HTML5 applications for the two mobile operating systems supported in Dreamweaver, iOS and Android, and generate a native app for each OS, suitable for testing with the open-source PhoneGap framework. The course covers basic app creation, including working with the built-in starter pages in Dreamweaver, as well as creating custom apps from scratch. It then focuses on packaging and preparing finished apps for debugging prior to deploying to the Android Market and the Apple App Store. Development techniques particular to the mobile arena, including the use of jQuery Mobile, are emphasized for developers to create apps on multiple platforms.

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In this VTC course, author James Gonzalez reviews the best tools and practices for designing and creating Facebook-like social networking web sites customized for specific targeted audiences or needs. This course covers the principles needed to design effective and profitable social sites and the best tools available for building them. Four social website building tools are introduced in this course: Ning, Moodle, WordPress running the BuddyPress social plug-in, and Joomla! running the JomSocial and Community Builder Components.
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WordPress offers more flexibility for creating personal and professional sites than any other content management system on the market. Now, in this multi-part WordPress training course from InfiniteSkills, you'll learn everything you need to know to create a completely custom site from the ground up, from design, to installation and everyday management. This highly informative course goes starts with the planning stages, helping you make key decisions and establish a professional wireframe in Adobe Illustrator, before moving through Photoshop for graphic design and onto WordPress itself for installation, configuration and customization with plugins and content. In 114 lessons, you will learn how to design, build and manage a professional web presence, using the latest technologies at your disposal. No other WordPress tutorial series offers such an extensive guide to website creation!

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Facebook application development is one of the most lucrative and fast-paced niches of the programming world. This course introduces developers and designers who are already familiar with HTML and JavaScript to Facebook app development. Author Ray Villalobos reviews the different types of Facebook apps and tours the Facebook Developer site, reviewing the requirements to be an apps developer. At the end of the course, Ray shows how to create a complete app, from building the initial containers and pages to adding social plug-ins and game controls.

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Learn the basics of building complex, data-driven applications with the Facebook PHP SDK and MySQL. Author Ray Villalobos first introduces the fundamentals, such as checking to see if a user is logged into an application, accessing Facebook user data through the Open Graph API, and making complex API calls with the Graph API Explorer. The course then dives into building an application with API paths and Facebook Query Language (FQL) calls. Along the way, you'll discover how to post to a user's wall, upload photos, integrate with webpages, and more.

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Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app. Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.

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