Arts

Virtual Training Company author Scott Doucet teaches users how to master eZediaMX / eZediaQTI. Digital business cards and educational multimedia applications are just some of the software possibilities with eZedia software. eZediaMX provides users advanced feature control of media handling, cross platform editing and playback. It's the perfect choice for creating portfolios, storyboards, business presentations, multimedia slide shows, animations and interactive CD-ROMs. Create high quality effects that surpass the basics of iMovie by using iMovie plug-ins created by eZedia. Using eZediaQTI, you can create interactive QuickTime movies for your audience. No more having to worry about messy multimedia applications. eZedia keeps it easy!
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Learn how to build and refine your story with the redesigned editing toolset in Final Cut Pro X. In this course, author Ashley Kennedy focuses on getting you comfortable with each aspect of the editing process in Final Cut—from preparation and organization, to editing and refining, to audio and effects, to media management and exporting. Each stage of the postproduction workflow is explained thoroughly and concisely, and uses real-world examples from both narrative and documentary workflows.

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Finale is a state-of-the-art notation software program that allows users to print publishable quality scores and parts of their compositions and arrangements. It includes a powerful set of tools to help with most stages of composition and arranging including high-quality audio realizations of your work using the included sound libraries, as well as your VST/AU instruments and effects. This in-depth course by experienced composer Brandon Vaccaro begins with basic foundation including music entry, page layout, printing and then moved on to cover more advanced concepts such as working with MIDI and audio. Along the way, students will complete a number of projects to learn the process of preparing a chamber score, a vocal music score, and even a score for a larger ensemble. Work Files are included.
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Version 10 is the game changer that FL Studio users have been waiting for. This new version builds on the long tradition of FL Studio excellence while bringing meaningful new tools to the platform. In this VTC course, author Sam McGuire helps FL Studio users navigate the FL Studio application, focusing on real-world workflow and example projects. In addition to discussing the basic FL Studio interface and functionality, Sam will delve into the exciting new Pitcher and Newtone plugins. Building on the FL Studio 9 course, this new material is designed to sharpen your skills and provide the means to be a master user of the software. Work Files are included.
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FL Studio 9 is a popular audio/MIDI workstation. Version 9 introduces exciting new features and numerous bug fixes. These new features continue FL Studio's assault on the domination of applications such as ProTools and Logic. In this VTC course, author Sam McGuire helps FL Studio users navigate the FL Studio application, focusing on the new features in FL Studio XXL Bundle. The course is based on work flows you would find in the real world and not simply a list of definitions of tools and functions. Using FL Studio to create music is the goal, and this course helps users create a seamless and transparent environment. Continuing on the FL Studio 8 course, this new material is designed to sharpen your skills and provide the means to be a master user of the software. Work Files are included.
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Video and the Internet are ideally matched; video is the medium that most closely reflects our day-to-day visual experiences, and the Internet is a boundless playground filled with interesting content. Recent bandwidth improvements together with the improved video capabilities of Flash Professional 8 has now made it possible for web designers to use video content to its full potential. Flash now has more video importing and compression options, alpha channel video support, can trim and edit video clips, apply color correction, and now ships with a new stand-alone video encoding tool. If you are interested in joining this revolution to create your own cutting edge, interactive, and media-rich Flash video applications, this series of movies has been produced with you in mind. VTC author, James Gonzalez, is here to provide all the information you'll need to create and publish your own Flash Video projects and enter this new era of abundant and accessible web delivered video. Work files also accompany the tutorial.
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Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.

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This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included.
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The creation process of 3D games has come a long way over the last decade. Not only is it more accessible but it has also become easier. With devices like the iPod Touch and iPhone, thousands of companies have jumped into the games industry. Meanwhile, Apple keeps releasing new devices like the iPad, clearly showing there is enough gold for the rush. This VTC course takes users through the creation of 3D games for Apple devices using Unity iPhone. You'll be amazed at how clear and simple this process is! Work files are included.
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Explore the world of modeling and texturing game props and assets in Autodesk 3ds Max. Author Adam Crespi demonstrates how to create both small and large props, from tools to shipping containers. The course begins with cloning and instancing objects for ease of modeling and unwrapping, and segues into multiple methods of unwrapping and painting texture by hand in Adobe Photoshop. Adam looks at various plug-ins that assist with normal map generation as well as sculpting in Mudbox, a digital sculpting application that can add realism and detail to your models. Finally, the course shows how to add lights to a scene and preview the objects in-game. Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.

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