Creating Urban Game Environments in 3ds Max

Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.
Topics include:
- Understanding the design process and software requirements
- Analyzing concept art for texture and key shadow detail
- Planning differently styled buildings
- Laying out city blocks
- Organizing construction elements and models using layers
- Cloning geometry and texture
- Testing the module for correct floor-to-floor heights
- Arranging, aligning and cloning modular elements
- Building a texture library
- Creating stone, wood, and brick textures
- Constructing texture sheets
- Drawing detail
- Using occlusion as a foundation for dirt
- Preparing for Unity as a world builder
Course Hours: 5h 54