iOS 6 App Development Fundamentals LiveLessons Part I

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iOS 6 App Development Fundamentals LiveLessons is unique among iOS videos published today--it's the only one that takes a complete "app-driven" approach to teaching iOS programming.  Expert video instructor Paul Deitel teaches key iOS 6 concept in the context of fully coded and tested iOS 6 apps.  You learn iOS 6 as you build great iOS 6 Apps! This LiveLesson is ideal for people familiar with object-oriented programming in Java, C++, C# or Objective-C (an Objective-C background is not required).

Here are some of the key iOS 6 concepts you will learn:

  • Storyboarding, Segues, Auto Layout, Accessibility, Internationalization
  • Application Templates, Universal Apps
  • Social Framework, iCloud Key-Value Storage
  • Automatic Reference Counting (ARC), Collections, iOS Defaults System
  • GUI, Views, View Controllers, Outlets, Actions, Event Handling

Lesson 1: Setting Up Your Environment
This lesson explains how to install and configure the Xcode IDE, and what to expect when you first run Xcode.

Lesson 2: Test-Driving the SpotOn Game App
This lesson explains how to load an existing App into Xcode and how to run the App within the iOS Simulator that's part of the iOS SDK.

Lesson 3: Welcome App
This lesson explores how to build a GUI-only app from scratch.  You learn to use the Interface Builder tool that is integrated into Xcode.  This App also introduces some of the iOS SDK's accessibility and internationalization features and capabilities.

Lesson 4: Tip Calculator App
This lesson introduces Objective-C.  You learn to build more complex GUIs using Interface Builder's auto-layout and story-boarding  features.

Lesson 5: Favorite Twitter Searches App
This App introduces more complex features including iCloud and social framework sharing, and how to store user defaults on the user's device.

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Course Hours: 8